CullFace QML Type | Qt 3D | Qt 6.10.3
Description: The CullFace type specifies whether front or back face culling is enabled.

- Qt 6.10
- Qt 3D
- QML Types
- Qt3D.Render (Deprecated)
- CullFace
- Qt 6.10.3 Reference Documentation

# CullFace QML Type

The CullFace type specifies whether front or back face culling is enabled. More...

Import Statement: | `import Qt3D.Render 2.10`
In C++: | QCullFace
Inherits: | RenderState
Status: | Deprecated

- List of all members, including inherited members

## Properties

- mode : enumeration

## Detailed Description

CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added to the renderStates property of a RenderPass:

     RenderPass {
         shaderProgram: ShaderProgram {
             // ...
         }
         renderStates: [
             CullFace {
                 mode: CullFace.Front
             }
         ]
     }

Or added to the renderStates property of a RenderStateSet:

     RenderStateSet {
         renderStates: [
             CullFace {
                 mode: CullFace.Front
             }
         ]
     }

See also FrontFace.

## Property Documentation

mode : enumeration

Holds the culling mode used by CullFace. Default is set to QCullFace.Back.

- CullFace.NoCulling - culling is disabled
- CullFace.Front - culling is enabled for front facing polygons
- CullFace.Back - culling is enabled for back facing polygons
- CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn